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Quiet Worlds

Lucid dream · homesteading · voxel · main project

Quiet Worlds

A lucid dream homesteading voxel game by Shoalstone. Travel through dream frontiers, chain homes as pocket dimensions, walk sunny ground before the dark. Archive of public posts, captures & design notes.

$QUIETWORLDS · CA

31 entries · 17 with media · 6 featured · sourced from @Shoalst0ne · not Mojang

Latest

Updates from Shoalstone

Fresh design notes + the newest clip — through the Glare, into the Wilderness.

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Travel loop

Core gameplay is about travel — the world feels grounded while being ungrounded in nearly every way.

Pocket rooms

Build structures, then shift rooms into pocket dimensions that leave lingering effects when you rest there.

Chain homes

Homes chain through dimensions as pockets of safety across an expanding dream frontier.

Light before dark

Walk sunny landscapes to prepare your mindset before venturing into a dark dream.

Notes

Engine & design log

Pitch, engine rewrite, dimensions, crafting, mesh pipeline — full text posts from the timeline.

2026-08-10featureddimensionshomesteaddesign

you chain homes through dimensions as pockets of safety in an expanding frontier through the dream

3 likes · 158 views · open post ↗
2026-08-10featuredlooptraveldesign

the core gameplay loop of Quiet Worlds is about travel; ironically, the world feels grounded, despite being ungrounded in nearly every way possible

3 likes · 170 views · open post ↗
2026-08-10featuredmooddesign

imagine walking through sunny landscapes to prepare your mindset before venturing into a dark dream

2 likes · 87 views · open post ↗
2026-08-10featuredbuildingpocket dimensionsdesign

in Quiet Worlds the incentive to build structures is that you can shift the rooms of your house into pocket dimensions that provide lingering effects when you spend a moment there

4 likes · 427 views · open post ↗
2026-08-10devlog

this is definitely my main project

1 likes · 240 views · open post ↗
2026-08-10artmeshpipeline

Opus 5's special job is artist, Opus 5 is finally contributing effectively to my voxel game by doing all the 3D mesh blocks

5 likes · 287 views · open post ↗
2026-08-08dimensiondevlog

Quiet Worlds new dimension

2 likes · 53 views · open post ↗
2026-08-06mechanicsdevlog

in other words Quiet Worlds has some weird mechanics

1 likes · 136 views · open post ↗
2026-08-06trap dimensionsettlement

technically you can settle the trap dimension but only if you build the infra to reliably spawn on dry ground after the teleport so your cresset doesn't quench

0 likes · 118 views · open post ↗
2026-08-06craftingdesign

very sane crafting system where your house becomes a multidimensional exhibit/gallery House of Leaves

2 likes · 387 views · open post ↗
2026-07-30featuredpitchdesign

Quiet Worlds is a lucid dream homesteading voxel game

9 likes · 1,271 views · open post ↗
2026-07-29enginedevlog

my new engine for Quiet Worlds is totally distinct from my previous Minecraft reimplementation and is better in many ways; it now shares no code, code structure, constants, etc. only some visual similarities from inspiration and the genre

1 likes · 1,162 views · open post ↗
2026-07-19musicvibe

putting Toriningen in my voxel game

1 likes · 468 views · open post ↗
2026-07-08originfable

the fable age of minecraft

5 likes · 596 views · open post ↗